Rendezvous with Rama by Arthur C. Clarke

I recently read Rendezvous with Rama by Arthur C. Clarke. Since I liked it so much, I then picked up Rama II which was co-authored by Clarke and Gentry Lee. After reading 40 pages of Rama II, I put it down in disgust and refuse to read any more in the Rama series. Here is an excerpt from Rama II:

“I have had men tell me before that I resemble a cat. But never a tiger.” Francesca sat down in the chair beside the general’s desk. She meowed with a mischievous smile. “I’m just a harmless tabby housecat.”

What is this trash? It is very amusing to compare the two books. Rendezvous with Rama won both the Hugo and Nebula awards. Rama II won nothing. Here is what the New York Times said about Rendezvous with Rama: “MR. CLARKE IS SPLENDID… WE EXPERIENCE THAT CHILLING TOUCH OF THE ALIEN, THE NOT-QUITE-KNOWABLE, THAT DISTINGUISHES SF AT ITS MOST TECHNICALLY IMAGINATIVE.” And here is what the New York Times said about Rama II: “OFFERS ONE SURPRISE AFTER ANOTHER.”

You get the idea. Anyway, the first book is really good. I mean, the characters are empty and relatively lifeless, but at least they aren’t totally obnoxious stereotypical templates. However, one does not read Clarke for the character development, one reads him for the wonderful scifi ideas and descriptions. Rama is a huge, hollow metal cylinder that is 40 km long with a diameter of 16 km. It completes a full rotation every four minutes. And in the year 2130 it enters our solar system. The story is about what a crew of explorers find when they enter this mysterious spacecraft.

The book is loaded with really cool concepts and alien imagery. Clarke does a good job of describing a sense of scale for the enormous Rama. If you like scifi, then Rendezvous with Rama is definitely a book you need to read. But under no circumstances should you read Rama II.

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A Fire Upon the Deep by Vernor Vinge

I just read A Fire Upon the Deep by Vernor Vinge. Despite the ridiculous title, this book is really amazing. I churned through the 600 pages, forgoing much-needed sleep in my storylust. Vinge is something of a futurist who has written a somewhat over-the-top paper about computers becoming more intelligent than humans in less than 30 years. Anyway, there are themes in the book that run along those lines. In the book, the galaxy is divided into zones: the Slow Zone, the Beyond, and the Transcend. In the Slow Zone, high technology does not function – faster-than-light travel cannot occur, near-sentient computer applications don’t work, certain devices fail quickly. In the Beyond, these things work and their efficiency increases as one nears the Transcend. The Transcend is a place where races or being that have “transcended” live. Transcendents are beings that have achieved a level of intelligence far greater than anything in the Beyond.

A large part of the book takes place on a pre-tech world inhabited by group-mind creatures. Instead of having one consciousness per individual, it is a group of individuals that make up a single consciousness. Vinge comes up with a lot of interesting ideas about this. There are other non-human races that Vinge describes and they are generally pretty interesting. The characters are cool, though this is scifi so don’t expect any huge depth in that department. Anyway, the book is full of really neat stuff, and the story is fast-paced and exciting.

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Metroid Prime

Despite a brief Return to Castle Wolfenstein phase, I’d pretty much stopped playing first-person shooters. But the latest Metroid has proved that the genre can still hold my interest. While most FPS-type games have been deeply exploring the multi-player route, Prime is single-player only. It seems to me that just about any FPS out there would be pretty boring without multi-player action, but Metroid‘s innovations keep the player interested. In my opinion, Prime has taken the FPS to a new level.

The fun of Metroid Prime‘s gameplay stems from the many abilities that Samus Aran (the heroine) can aquire. As the game progresses, you gain new abilties – each one enables you to access to new areas, uncover secrets, and add to your fighting ability. Samus can gain several beam weapons, each of which is stronger or weaker against certain enemies, can be used to open different doors, and blow away different obstacles. Additionally, Samus has missiles which can be used in combination with the beam weapons for powerful combos.

But since Metroid Prime is imaginative, you have more at your disposal than just weapons. Samus’s power suit can be upgraded several times to allow her to withstand harsher environments and navigate them with increased mobility. The grappling hook can be attached to special points, allowing her to swing across otherwise unpassable gaps. And then there are the visors. Samus has her combat visor which is used to lock on to enemies. By switching to the scan visor, you can read computer consoles, learn about enemies, find weaknesses in walls, etc. The infrared visor allows you to see certain enemies and heat-radiating control switches. I believe Samus also gets access to an x-ray visor (haven’t found that one yet).

So already you have quite a lot of variation. But the game also lets you drop into morph ball mode. Samus has the ability to trasform into a small metal sphere, allowing you to roll around the levels. When you aquire the boost ability, you can utilitize half-pipe structures to reach high-up areas. With the spider ball upgrade, the morph ball can traverse magnetic tracks. The morph ball bombs allow you blow open areas and bounce around to find secrets. And of course, the small size of the morph ball allows Samus to slip under obstacles and roll through narrow corridors.

The varied environment forces you to make use of your different abilities – leading to great game play. With so many ways for Samus to move, the game designers were able to create very engaging levels. The graphics are great, as are the sound effects. The music is also really good – spacey and alien-sounding. The story is pretty good, better than most video games for sure. They seem to have some kind of obsession with “parasites”. Half the creatures you encounter are “parasites”, even though their physiology would seem to indicate otherwise. Anyway, an outstanding game… 9/10.

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Super Mario Sunshine

This game is basically version 2 of Mario64, which is fine by me. The graphics are better (just watch Mario bob up and down in the ocean!), Mario has more moves, and the environments are richer. Instead of collecting stars, Mario collects “Shine Sprites”. The game is done basically the same way as Mario64: different levels, each containing “episodes” (mini-stories) where you get another shine. The episodes in each level are very diverse, ranging from stop-this-huge-rampaging-caterpillar to traverse-this-floating-array-of-colorful-rotating-geometric-shapes.

Along with the ability to ride Yoshi, Mario has at least three different nozzles for his water cannon (FLUDD). The nozzles allow him to hover, rocket high into the air, and sprint at top speed. These options lend much variety to the way Mario can navigate his 3-D world, allowing the game designers to make endless challenges in getting Mario from point A to point B. One thing I enjoyed doing throughout the game was to lay down a slick of water in front me, then take a running diving jump forward, causing Mario to Slip N’ Slide across the ground on his belly. In addition to using FLUDD as a means of transportation, Mario can blast enemies and clean up the pollution deposited by Shadow Mario. The water-heavy theme of Mario Sunshine means that there are plenty of places for Mario to reload FLUDD as he travels around.

My brother says he’s not interested in playing Sunshine because he doesn’t like “collecting” games. In Sunshine, Mario can collect different colored coins to earn more “Shine Sprites”. Although there are many story-like parts of the game, a lot of it is straight collecting. That is fine with me because to collect these things you need to do problem solving and fast thinking. Tetris is fun for the same reasons.

I poured a lot of time into this game to pull off 100% completion. Using a shitty-ass hint book (full of misnumberings, mislabelings, and incomplete information), I collected ALL blue coins. Cashing in my blue coins and beating the game allowed me to complete Sunshine with the maximum 120 Shine Sprites. Yahoooooooooo!

On a related note, this related Penny Arcade comic is required reading for any player of this game.

Even though I got the “special” ending, I felt it was a bit brief considering all the work I did. One can probably beat this game fairly easily, but if you want all 120 Shines, you gotta work for it; some of those tasks I had to do were very, very difficult. But the more difficult and time-consuming the problem, the sweeter the sense of victory. 9/10

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